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                           package Modules  {  import flash.display.BitmapData;  import flash.display.Graphics; 
  import mx.collections.ICollectionView;  import mx.collections.IList;  import mx.controls.Tree;  import mx.controls.treeClasses.ITreeDataDescriptor;  import mx.controls.treeClasses.TreeItemRenderer; 
 
  /**  * Alpha value for the Tree lines.  * @default 1  */  [Style(name="lineAlpha", type="Number", format="Length", inherit="no")] 
  /**  * Color of the Tree lines.  * @default 0x808080  */  [Style(name="lineColor", type="uint", format="Color", inherit="no")] 
  /**  * Thickness value for the Tree lines.  * @default 1  */  [Style(name="lineThickness", type="Number", format="Length", inherit="no")] 
  /**  * The Tree line style - none, dotted (default), or solid.  * @default "dotted"  */  [Style(name="lineStyle", type="String", enumeration="solid", inherit="no")] 
  /**  * Extends TreeItemRenderer to draw the dotted lines of the tree.  * It supports 3 line styles - dotted (default), solid, or none.  * And the tree line color, alpha, and thickness values are configurable styles too.  *  * <pre>  * <ui:TreeItemLinesRenderer  * <b>Styles</b>  * lineAlpha="1"  * lineColor="#808080"  * lineThickness="1"  * lineStyle="dotted"  * >  * ...  * <i>child tags</i>  * ...  * </ui:TreeItemLinesRenderer>  * </pre>  *  * @author Chris Callendar  * @date April 20th, 2009  */  public class TreeItemLinesRenderer extends TreeItemRenderer  { 
  public static const DOTTED:String = "dotted"; // default  public static const SOLID:String = "solid";  public static const NONE:String = "none"; 
  public function TreeItemLinesRenderer() {  super();  } 
  override public function set data(value:Object):void {  super.data = value;  } 
  override protected function updateDisplayList(w:Number, h:Number):void {  super.updateDisplayList(w, h); 
  if ((w > 0) && (h > 0)) {  // go up the hierarchy, drawing the vertical dotted lines for each node  var tree:Tree = (owner as Tree);  var desc:ITreeDataDescriptor = tree.dataDescriptor;  var currentNode:Object = data;  var parentNode:Object = tree.getParentItem(currentNode);  // the level is zero at this node, then increases as we go up the tree  var levelsUp:int = 0; 
  var lineStyle:String = getStyle("solid");  var lineColor:uint = getColorStyle("lineColor", 0x808080);  var lineAlpha:Number = getNumberStyle("lineAlpha", 1);  var lineThickness:Number = getNumberStyle("lineThickness", 1);  var indentation:Number = tree.getStyle("indentation"); 
  // move the icon and label over to make room for the lines (less for root nodes)  var shift:int = (parentNode == null ? 2 : 6) + lineThickness;  if (icon) {  icon.move(icon.x + shift, icon.y);  }  if (label) {  label.move(label.x + shift, label.y);  } 
  var g:Graphics = graphics;  g.clear(); 
  if ((lineStyle != NONE) && (lineAlpha > 0) && (lineThickness > 0)) {  while (parentNode != null) {  var children:ICollectionView = desc.getChildren(parentNode);  if (children is IList) {  var itemIndex:int = (children as IList).getItemIndex(currentNode);  // if this node is the last child of the parent  var isLast:Boolean = (itemIndex == (children.length - 1));  drawLines(g, w, h, lineStyle, lineColor, lineAlpha, lineThickness, isLast, levelsUp, indentation); 
  // go up to the parent, increasing the level  levelsUp++;  currentNode = parentNode;  parentNode = tree.getParentItem(parentNode);  } else {  break;  }  }  }  }  } 
  protected function drawLines(g:Graphics, w:Number, h:Number, lineStyle:String, lineColor:uint,  lineAlpha:Number, lineThickness:Number, isLastItem:Boolean, levelsUp:int, indentation:Number):void {  var midY:Number = Math.round(h / 2);  var lineX:Number = 0;  if (disclosureIcon) {  lineX = disclosureIcon.x + (disclosureIcon.width / 2);  } else if (icon) {  lineX = icon.x - 8;  } else if (label) {  lineX = label.x - 8;  }  lineX = Math.floor(lineX) - int(lineThickness / 2);  // adjust the x position based on the indentation  if (levelsUp > 0) {  if (!isNaN(indentation) && (indentation > 0)) {  lineX = lineX - (levelsUp * indentation);  } else {  // Invalid indentation style value  return;  }  }  var lineY:Number = h;  // stop the dotted line halfway on the last item  if (isLastItem) {  lineY = midY;  // no lines need to be drawn for parents of the last item  if (levelsUp > 0) {  return;  }  } 
  g.lineStyle(0, 0, 0);  if (lineStyle == SOLID) {  g.beginFill(lineColor, lineAlpha);  } else {  var verticalDottedLine:BitmapData = createDottedLine(lineColor, lineAlpha, lineThickness, true);  g.beginBitmapFill(verticalDottedLine);  } 
  // draw the vertical line  g.drawRect(lineX, 0, lineThickness, lineY);  // end the fill and start it again otherwise the lines overlap and it create white squares  g.endFill(); 
  // draw the horizontal line - only needed on this node (not on any parents)  if (levelsUp == 0) {  var startX:int = lineX + 1 + int(lineThickness / 2);  var endX:int = startX + 11; // 5 dots  if (isLastItem) {  startX = lineX;  }  var startY:Number = midY - int(lineThickness / 2);  if (lineStyle == SOLID) {  g.beginFill(lineColor, lineAlpha);  } else {  var horizontalDottedLine:BitmapData = createDottedLine(lineColor, lineAlpha, lineThickness, false);  g.beginBitmapFill(horizontalDottedLine);  }  g.drawRect(startX, startY, endX - startX, lineThickness);  g.endFill();  } 
  } 
  /**  * Creates a BitmapData that is used to renderer a dotted line.  * If the vertical parameter is true, then it creates a rectangle bitmap that is  * twice as long as it is wide (lineThickness). Otherwise it creates a rectangle  * that is twice as wide as it is long.  * The first half of the rectangle is filled with the line color (and alpha value),  * then second half is transparent.  */  private function createDottedLine(lineColor:uint, lineAlpha:Number, lineThickness:Number,  vertical:Boolean = true):BitmapData {  var w:Number = (vertical ? lineThickness : 2 * lineThickness);  var h:Number = (vertical ? 2 * lineThickness : lineThickness);  var color32:uint = combineColorAndAlpha(lineColor, lineAlpha);  var dottedLine:BitmapData = new BitmapData(w, h, true, 0x00ffffff);  // create a dotted bitmap  for (var i:int = 0; i < lineThickness; i++) {  for (var j:int = 0; j < lineThickness; j++) {  dottedLine.setPixel32(i, j, color32);  }  }  return dottedLine;  } 
  /**  * Combines the color value and the alpha value into a 32 bit uint like #AARRGGBB.  */  private function combineColorAndAlpha(color:uint, alpha:Number):uint {  // make sure the alpha is a valid number [0-1]  if (isNaN(alpha)) {  alpha = 1;  } else {  alpha = Math.max(0, Math.min(1, alpha));  } 
  // convert the [0-1] alpha value into [0-255]  var alphaColor:Number = alpha * 255;  // bitshift it to come before the color  alphaColor = alphaColor << 24;  // combine the two values: #AARRGGBB  var combined:uint = alphaColor | color;  return combined;  } 
  private function getColorStyle(propName:String, defaultValue:uint):uint {  var color:uint = defaultValue;  if (propName != null) {  var n:Number = getStyle(propName);  if (!isNaN(n)) {  color = uint(n);  }  }  return color;  } 
 
  private function getNumberStyle(propName:String, defaultValue:Number):Number {  var number:Number = defaultValue;  if (propName != null) {  var n:Number = getStyle(propName);  if (!isNaN(n)) {  number = n;  }  }  return number;  } 
  }  } 
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