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短视频,自媒体,达人种草一站服务
 
这篇文章主要介绍了Canvas波浪花环的示例代码,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧 
JS中的Canvas动画 
几天没写博客了,今天又忙到很晚,教大家做一个波浪花环吧 
效果图如上所示: 
老规矩先把代码给大家,新建一个html文档(新建一个txt文本文档,把后缀名改为“ .html 
”),以记事本打开,把复制好的代码粘贴进去,“ 保存 ”,退出,双击或右键选择浏览器打开。 
祝大家前端学习愉快,在今后的日子中与君共勉 
<!DOCTYPE html> <html lang="en"> <head>  <meta charset="UTF-8">  <title>Document</title>  <style>   body {      background: #111;      padding:0;      margin:0;    overflow:hidden;   }  </style> </head> <body>  <div></div> </body> <script> (function(){  'use strict';  let wrapper, canvas, ctx, width, height,   Tau=Math.PI*2, PI180=Math.PI/180,  systems=[]; 
/* PlanetarySystem */  let PlanetarySystem = function(id='pSys'){   Object.defineProperty(this, 'id',               { value:id, writable:true} );   Object.defineProperty(this, 'x',                { value:0, writable:true });   Object.defineProperty(this, 'y',                { value:0, writable:true });   Object.defineProperty(this, 'allBodies',        { value:[], writable:true });   Object.defineProperty(this, 'allBodiesLookup',  { value:{}, writable:true });    // fast id lookup for children   Object.defineProperty(this, 'numBodies',        { value:0, writable:true });  }  PlanetarySystem.prototype.addBody = function(vo) {   vo.parentSystem = this;   vo.parentBody = vo.parentBody === null ? this : this.allBodiesLookup[vo.parentBody];   let body = new PlanetaryBody(vo);   body.update();   this.allBodies.push(body);   this.allBodiesLookup[vo.id] = body;   this.numBodies += 1;  }  PlanetarySystem.prototype.setSpeedFactor = function(value){   let body;   for(let i=0; i<this.numBodies; i++){    body = this.allBodies[i];    body.setSpeedFactor(value);   }  }  PlanetarySystem.prototype.update = function(){   let body;   for(let i=0; i<this.numBodies; i++){    body = this.allBodies[i];    body.update();   }  } /* PlanetaryBody */  let PlanetaryBody = function(vo){   Object.defineProperty(this, 'id',     { value:vo.id, writable:true} );   Object.defineProperty(this, 'diameter',    { value:vo.diameter, writable:true });   Object.defineProperty(this, 'colour',    { value:vo.colour, writable:true });   Object.defineProperty(this, 'x',     { value:0, writable:true });   Object.defineProperty(this, 'y',     { value:0, writable:true });   Object.defineProperty(this, 'vx',     { value:0, writable:true });   Object.defineProperty(this, 'vy',     { value:0, writable:true });   Object.defineProperty(this, 'degrees',    { value:vo.degrees, writable:true });   Object.defineProperty(this, 'speedBase',   { value:vo.speed, writable:true });   Object.defineProperty(this, 'speed',    { value:vo.speed , writable:true });   Object.defineProperty(this, 'orbitalRadius',  { value:vo.orbitalRadius, writable:true });   Object.defineProperty(this, 'parentSystem',   { value:vo.parentSystem, writable:true });   Object.defineProperty(this, 'parentBody',   { value:vo.parentBody, writable:true }); 
return this;  }  PlanetaryBody.prototype.update = function(){   let angle = this.degrees * PI180;   this.degrees += this.speed;   this.vx = this.orbitalRadius * Math.cos(angle);   this.vy = this.orbitalRadius * Math.sin(angle);   // update position   if(this.parentBody != null){    this.x = this.vx + this.parentBody.x;    this.y = this.vy + this.parentBody.y;   }  } 
                        
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